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A method of shadow puppet figure modeling and animation

机译:皮影人物造型与动画制作方法

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To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary, spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.
机译:为了促进世界非物质文化遗产,皮影戏的发展,许多研究都集中在皮影木偶的建模和互动上。大多数影子木偶形象仍然是虚构的,由远古人传播,或者由影子木偶艺术家雕刻和绘画,而没有考虑实际尺寸或人体外观。这项研究提出了一种算法,可将3D人体模型转换为阴影木偶的2D木偶图形,包括特征点的自动定位,3D模型的自动分割,2D轮廓的自动提取,自动衣服匹配和动画。实验证明,该算法可以实时生成逼真的,更具吸引力的皮影偶像和动画。

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