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Fan economy in the Chinese media and entertainment industry: How feedback from super fans can propel creative industries’ revenue:

机译:中国媒体和娱乐业的粉丝经济:超级粉丝的反馈如何推动创意产业的收入:

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The media and entertainment industry in China is witnessing the changing nature of its relationships between fans and the artists/studios they follow. Fans, once merely passive recipients of marketing campaigns, are now shifting from sharing their original work (fan art, fan vids, fan fics) as active members of fan communities, and participants within the “gift economy”, to being content experts leveraged as co-creators by studios seeking to ensure the success of productions before they are released into the marketplace. China’s media and entertainment companies are beginning to embrace the creative powers of their fans, and are seeking new ways to develop, invest in, and nurture their fan community towards the co-creation of products, especially with high level “super fans”, surpassing the mere driving of purchases through lifestyle affinity. In this paper we define and discuss elements of Chinese “fans”, their evolving relationship with artists and studios, and their impact on the Chinese media and entertainment industry. This includes a description of fan “levels”, an adaptation of the ARPU (average revenue per unit) used to measure fan value, and a review of social media platforms that provide a technological base for company/fan interaction. We share examples from China’s music, film, and television industries based on interviews with industry practitioners, and offer some insights on how companies can benefit from this collaborative product development practice. In conclusion, we draw parallels between the direction of the fan-studio collaboration process with the rapidly expanding innovation process known as “design thinking”, where companies incorporate feedback from side-by-side collaboration with customers and expert users during the product development process.
机译:中国的媒体和娱乐业正见证着粉丝与他们追随的艺术家/工作室之间关系的不断变化。粉丝曾经只是营销活动的被动接受者,现在正从作为粉丝社区的活跃成员和“礼物经济”参与者的分享他们的原创作品(粉丝艺术,粉丝视频,粉丝小说)转变为内容专家制片厂的共同创作者,旨在确保作品在投放市场之前能获得成功。中国的媒体和娱乐公司开始拥抱粉丝的创造力,并寻求新的方式来开发,投资和培育粉丝社区,以共同创造产品,尤其是在高级“超级粉丝”的推动下仅通过生活方式的亲密关系来推动购买。在本文中,我们定义并讨论了中国“粉丝”的要素,他们与艺术家和工作室之间不断发展的关系以及它们对中国媒体和娱乐业的影响。其中包括对粉丝“水平”的描述,对用于衡量粉丝价值的ARPU(每单位平均收入)的修改以及对为公司/粉丝互动提供技术基础的社交媒体平台的回顾。我们将根据对行业从业者的访谈,分享来自中国音乐,电影和电视行业的例子,并就公司如何从这种协作产品开发实践中受益提供一些见解。总而言之,我们将粉丝工作室合作过程的方向与迅速扩展的创新过程(称为“设计思想”)之间的相似之处进行了梳理,在该过程中,公司将产品开发过程中与客户和专家用户的并排协作的反馈纳入其中。

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