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Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented Reality: Designs and Architectures of Projector-Camera Devices

机译:通过空间增强现实增强基于移动的增强现实的用户体验:投影机-相机设备的设计和架构

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As smartphones, tablet computers, and other mobile devices have continued to dominate our digital world ecosystem, there are many industries using mobile or wearable devices to perform Augmented Reality (AR) functions in their workplaces in order to increase productivity and decrease unnecessary workloads. Mobile-based AR can basically be divided into three main types phone-based AR, wearable AR, and projector-based AR. Among these, projector-based AR or Spatial Augmented Reality (SAR) is the most immature and least recognized type of AR for end users. This is because there are a small number of commercial products providing projector-based AR functionalities in a mobile manner. Also, prices of mobile projectors are still relatively high. Moreover, there are still many technical problems regarding projector-based AR that have been left unsolved. Nevertheless, it is projector-based AR that has potential to solve a fundamental problem shared by most mobile-based AR systems. Also the always-visible nature of projector-based AR is one good answer for solving current user experience issues of phone-based AR and wearable AR systems. Hence, in this paper, we analyze what are the user experience issues and technical issues regarding common mobile-based AR systems, recently widespread phone-based AR systems, and rising wearable AR systems. Then for each issue, we propose and explain a new solution of how using projector-based AR can solve the problems and/or help enhance its user experiences. Our proposed framework includes hardware designs and architectures as well as a software computing paradigm towards mobile projector-based AR systems. The proposed design is evaluated by three experts using qualitative and semiquantitative research approaches.
机译:随着智能手机,平板电脑和其他移动设备继续在我们的数字世界生态系统中占主导地位,许多行业使用移动或可穿戴设备在其工作场所中执行增强现实(AR)功能,以提高生产力并减少不必要的工作量。基于移动的AR基本上可以分为基于电话的AR,可穿戴式AR和基于投影仪的AR三种主要类型。其中,基于投影机的AR或空间增强现实(SAR)是最终用户使用的最不成熟和最少识别的AR类型。这是因为很少有商业产品以移动方式提供基于投影仪的AR功能。而且,移动投影仪的价格仍然相对较高。此外,关于基于投影仪的AR仍然存在许多尚未解决的技术问题。尽管如此,基于投影仪的AR仍具有解决大多数基于移动的AR系统所共有的基本问题的潜力。同样,基于投影仪的AR的始终可见的特性也是解决基于电话的AR和可穿戴式AR系统当前用户体验问题的一个好答案。因此,在本文中,我们分析了与常见的基于移动的AR系统,最近基于电话的AR系统以及可穿戴AR系统的用户体验问题和技术问题有关的问题。然后针对每个问题,我们提出并解释一种新的解决方案,说明如何使用基于投影仪的AR如何解决问题和/或帮助增强其用户体验。我们提出的框架包括硬件设计和架构,以及针对基于移动投影仪的AR系统的软件计算范例。由三位专家使用定性和半定量研究方法对提出的设计进行了评估。

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