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Gamification Teaching Reform for Higher Vocational Education in China: A case study on Layout and Management of Distribution Center

机译:我国高职教育游戏化教学改革的研究-以配送中心的布局与管理为例

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Currently, students in higher vocational schools in China are passive in classrooms and depend too much on cellular phones. Thus, structural readjustment of the teaching organization is urgently needed. Increasing proportions of gamifying teaching and experiencing teaching is an effective way to solve this problem. However, only a few studies have discussed the gamification of teaching reform in colleges. To improve the effectiveness of teaching and increase the participation of students in classrooms, the teaching reform idea and scheme of gamifying teaching and experiencing teaching were discussed in a course entitled Layout and Management of Distribution Center. The teaching reform aims to integrate comprehensive gamifying into the teaching of an entire curriculum. Specifically, small games are designed in each class during the early period to help the students learn the corresponding knowledge in games. A game-driven model of curriculum design was proposed and applied in teaching reform practice of Shijiazhuang Posts and Telecommunications Technical College. Results demonstrated that gamification of teaching reform achieves outstanding effects. Students participate in classroom activities positively, and all evaluation indexes improve year by year. Results confirm that teachers need to pay attention to systemization, gamification, and immersion of teaching design, and ensure the attractiveness and acceptability of the teaching method.
机译:当前,中国高等职业学校的学生在教室里是被动的,对手机的依赖程度过高。因此,迫切需要教学组织的结构调整。提高游戏教学和体验教学的比例是解决这一问题的有效途径。但是,只有很少的研究讨论了大学教学改革的游戏化。为了提高教学效率和增加学生的课堂参与度,在《配送中心的布局与管理》课程中讨论了游戏化教学和体验式教学的教学改革思路和方案。教学改革旨在将全面游戏化整合到整个课程的教学中。具体来说,在早期的每个班级都会设计小型游戏,以帮助学生学习游戏中的相应知识。提出了一种游戏驱动的课程设计模型,并将其应用于石家庄邮电职业技术学院的教学改革实践。结果表明,教学改革的游戏化取得了显著成效。学生积极参与课堂活动,所有评估指标逐年提高。结果表明,教师需要注意教学设计的系统化,游戏化和沉浸性,并确保教学方法的吸引力和可接受性。

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