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A study of cultural orientation and attitudes and meaning toward play: A cross cultural investigation among emerging adulthood in the People Republic of China, Hong Kong, and United States.

机译:文化取向,对游戏的态度和意义的研究:对中华民国,香港和美国新兴成年人的跨文化调查。

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摘要

The purpose of this study was to examine play among emerging adults in the People Republic of China, Hong Kong, and the United States. The primary purpose of this study was to investigate the relationship between the respondents' perceptions of play and their personal cultural orientation. The study also explored the relationship between respondents' perceptions of play's importance and their cultural orientation. Respondents' frequency of play was also studied to determine whether there were relationships between frequency of play, countries of origin, and personal cultural orientation. Finally, the study considered the interactive effects among perceptions of play, play's importance, personal cultural orientation, and countries of origin. The study was organized as a non-experimental research design.;Written questionnaires were distributed to 322 respondents. A total of 301 completed instruments were return, which yielded a 93.4 % response rate. Data were collected from students who were enrolled in physical education, recreation and leisure courses during the 2010-2011 academic years at the University of Northern Iowa in the U.S. (n=139), Zhejiang University in the PRC (n=70), and the Community College of City University of Hong Kong in HK (n=92).;The research instrument in the present study was a self-reported questionnaire that was divided into six main sections: (a) perceptions of play; (b) frequency of play; (c) frequencies of play; (d) personal cultural orientation; (e) criteria for reaching adulthood; and (f) demographics.;Play was important for emerging adults in this study for the following reasons: (a) for socialization, (b) for relaxation, (c) to challenge skill and ability, (d) to express emotion, (e) to expend energy, (f) to establish identity, (g) to develop mature interpersonal relationships, and (h) for development. This study demonstrated that personal cultural orientations have significant effects on perceptions of play and play's importance. Moreover, more females than males perceived play as creativity, expression, and learning. Female emerging adults were: (a) more focused on social status, respect, wealth, rights, and privileges (POW); (b) unwilling to take risks (RSK); and (c) tolerant of ambiguity and uncertain situations (AMB) than were male respondents.;This research found that emerging adults identified perceptions of play within four categories: (a) intrinsic goal/outcome benefits; (b) intrinsic non goal/outcome benefits; (c) relationship non goal/outcome benefits; and (d) relationship non goal/outcome benefits. Emerging adults perceived play's importance within four categories: (a) for development and socialization; (b) for relaxation; (c) to establish identity; and (d) for expression. Emerging adults in HK perceived team sports, social activities, and card games as the most frequent activities they engaged in during play. Emerging adults in HK indicated that all activities they engaged in during play involved other people. In addition, emerging adults in the PRC perceived team sports, entertainment, and travel as the most frequent activities they engaged in during play. The results of this study have added to the body of knowledge related to Chinese definitions of play and play benefits for emerging adults. The study suggest the need for additional research to gain a greater understanding of Chinese definitions of play and the benefits of play for emerging adults in different countries.
机译:这项研究的目的是研究中华民国,香港和美国的新兴成年人之间的游戏。这项研究的主要目的是调查受访者对游戏的看法与其个人文化取向之间的关系。该研究还探讨了受访者对游戏重要性的看法与其文化取向之间的关系。还研究了受访者的游戏频率,以确定游戏频率,原籍国和个人文化取向之间是否存在关系。最后,研究考虑了游戏观念,游戏重要性,个人文化取向和原籍国之间的相互作用。这项研究是作为非实验性研究设计而组织的;书面问卷已分发给322名受访者。总共返回了301台完成的仪器,产生了93.4%的响应率。数据收集自在2010-2011学年期间在美国北爱荷华大学(n = 139),中国浙江大学(n = 70)参加体育,休闲和休闲课程的学生。香港城市大学社区学院(n = 92)。;本研究的研究工具是一份自我报告的问卷,分为六个主要部分:(a)游戏感; (b)比赛频率; (c)比赛频率; (d)个人文化取向; (e)达到成年的标准;由于以下原因,游戏对新兴成年人很重要,其原因如下:(a)社交,(b)放松,(c)挑战技能和能力,(d)表达情感,( e)消耗精力,(f)建立身份,(g)发展成熟的人际关系,以及(h)发展。这项研究表明,个人文化取向对游戏感和游戏重要性的影响很大。而且,更多的女性认为男性具有创造力,表达能力和学习能力。女性新兴成年人是:(a)更关注社会地位,尊重,财富,权利和特权(POW); (b)不愿冒险(RSK);这项研究发现,新兴成年人在四类中确定了对游戏的看法:(a)内在的目标/结果收益; (b)内在的非目标/结果利益; (c)关系非目标/结果利益; (d)关系非目标/结果利益。新兴成年人认为游戏的重要性在以下四个方面:(a)对于发展和社会化; (b)放松; (c)建立身份; (d)表达。香港的新兴成年人认为团队运动,社交活动和纸牌游戏是他们在比赛中最常参加的活动。香港的新兴成年人表示,他们在比赛中从事的所有活动都涉及其他人。此外,中国的新兴成年人认为团队运动,娱乐和旅行是他们在比赛中最常参加的活动。这项研究的结果增加了有关中国人对新兴成年人玩耍和玩耍的定义的知识。这项研究表明需要进行更多的研究,以更好地理解中国人对游戏的定义以及游戏对不同国家新兴成年人的好处。

著录项

  • 作者

    Wong, Winnie Wing-Sze.;

  • 作者单位

    University of Northern Iowa.;

  • 授予单位 University of Northern Iowa.;
  • 学科 Asian Studies.;Psychology Social.;Education Educational Psychology.;Recreation.
  • 学位 Ed.D.
  • 年度 2012
  • 页码 223 p.
  • 总页数 223
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 冶金工业;
  • 关键词

  • 入库时间 2022-08-17 11:43:23

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