"Turning Star Wars into a player-driven arena is a safe business bet," we wrote in June 2002. "The population of Star Wars Galaxies will easily surpass predecessors like Ultima Online and Ever-Quest." As Yoda might say, clueless we were. The massively multiplayer game Star Wars Galaxies was never as popular as Everquest at its peak, and players kvetched about everything from the game's economy to its mundane career opportunities. (Smuggler, bounty hunter-cool. But tailor? Chef?) This virtual world continues to limp along, but last fall half of its servers were yanked offline.
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