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'From souvenirs to 3D printed souvenirs'. Exploring the capabilities of additive manufacturing technologies in (re)-framing tourist souvenirs

机译:“从纪念品到3D打印的纪念品”。探索增材制造技术在(重新)定型旅游纪念品中的功能

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摘要

Souvenirs, whether mass-produced commodities made elsewhere or local artisanal handicrafts, are static objects that lack the capacity to mediate or generate the co-creative, active or immersive experiences that tourists desire. The expansion of additive manufacturing (3D printing) and open access digital fabrication facilities creates opportunities for personalisation, creativity and prosumption that could alter souvenir consumption. Using a qualitative approach, this study examined visitor preferences and managers views on 3D printed souvenirs that were mass-produced but individualised within a heritage retail environment, where the visitors were able to interact with the digital making process. The findings suggest while there is some interest in designing and personalising souvenirs using new technologies, there are also intellectual and ethical challenges which need to be addressed. We propose the 3D printed souvenir as a new type of souvenir and a future research agenda that considers the technology implications for tourist consumption.
机译:纪念品,无论是在其他地方生产的大量生产的商品,还是当地的手工艺品,都是静止的物品,缺乏调解或产生游客所期望的共同创造,积极或沉浸式体验的能力。增材制造(3D打印)和开放式数字制造设施的扩展为个性化,创造力和消费创造了机会,这些机会可能会改变纪念品的消费。这项研究采用定性方法,研究了访客对3D打印纪念品的偏好和管理者的看法,这些纪念品已批量生产但在传统零售环境中可以个性化,游客可以与数字制作过程进行互动。研究结果表明,尽管人们对使用新技术设计和个性化纪念品感兴趣,但同时也存在着智力和道德挑战。我们建议将3D打印的纪念品作为一种新型的纪念品,并考虑对游客消费的技术影响的未来研究议程。

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