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Exploiting Game Theory for Analysing Justifications

机译:利用博弈论分析理由

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Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification: an explanation why a property holds (or does not hold) in a model. In this paper, we continue the study of justification theory by means of three major contributions. The first is studying the relation between justification theory and game theory. We show that justification frameworks can be seen as a special type of games. The established connection provides the theoretical foundations for our next two contributions. The second contribution is studying under which condition two different dialects of justification theory (graphs as explanations vs trees as explanations) coincide. The third contribution is establishing a precise criterion of when a semantics induced by justification theory yields consistent results. In the past proving that such semantics were consistent took cumbersome and elaborate proofs. We show that these criteria are indeed satisfied for all common semantics of logic programming.
机译:理论是一个统一的语义框架。虽然它具有非单调逻辑的根源,但它可以应用于计算机科学的各个领域,特别是在解释的推理中;其最中心的概念是一个正当理由:一个解释为什么属性在模型中保持(或不包含)。在本文中,我们通过三项主要贡献继续研究理论。首先是研究理论理论与博弈论之间的关系。我们展示了理由框架可以被视为一种特殊类型的游戏。建立的连接为我们接下来的两项贡献提供了理论基础。第二贡献正在研究下,其中条件是两个不同的理论方言(图为解释与树木作为解释)一致。第三种贡献是建立一个精确的标准,当用正义理论引起的语义产生一致的结果时。在过去,证明了这种语义符合繁琐的繁琐和精心证明。我们表明,这些标准确实满足了逻辑编程的所有常见语义。

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