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Edge-preserving texture filtering for real-time rendering

机译:保留边缘的纹理过滤以进行实时渲染

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摘要

Texture filtering is essential in enhancing the visual quality of real-time rendering. Conventional schemes do not consider the characteristics of texture content, thus the sharpness of edges in texture images cannot be retained. This paper proposes a novel texture-filtering algorithm, which consists of edge-preserving interpolation and edge-preserving MIP-map prefiltering. The memory bandwidth requirement is kept the same as in conventional schemes by dynamically adjusting the interpolation kernel. Hardware implementation is also provided to show the real-time processing capability.
机译:纹理过滤对于增强实时渲染的视觉质量至关重要。传统方案没有考虑纹理内容的特征,因此不能保留纹理图像中边缘的清晰度。提出了一种新颖的纹理滤波算法,该算法由边缘保留插值和边缘保留MIP-map预滤波组成。通过动态调整插值内核,使内存带宽要求与传统方案相同。还提供了硬件实现,以显示实时处理能力。

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