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Reactive pedestrian path following from examples

机译:实例中的反应性人行道

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Architectural and urban planning applications require animations of people to present an accurate and compelling view of a new environment. Ideally, these animations would be easy for a non-programmer to construct, just as buildings and streets can be modeled by an architect or artist using commercial modeling software. In this paper, we explore an approach for generating reactive path following based on the user's examples of the desired behavior. The examples are used to build a model of the desired reactive behavior. The model is combined with reactive control methods to produce natural 2D pedestrian trajectories. The system then automatically generates 3D pedestrian locomotion using a motion-graph approach. We discuss the accuracy of the learned model of pedestrian motion and show that simple direction primitives can be recorded and used to build natural, reactive, path-following behaviors.
机译:建筑和城市规划应用程序需要人员动画来呈现新环境的准确且引人注目的视图。理想情况下,这些动画对于非程序员而言很容易构建,就像建筑师或艺术家可以使用商业建模软件对建筑物和街道进行建模一样。在本文中,我们基于用户的期望行为示例,探索了一种生成反应路径的方法。这些示例用于构建所需反应行为的模型。该模型与无功控制方法相结合以生成自然的2D行人轨迹。然后,系统使用运动图方法自动生成3D行人运动。我们讨论了所学行人运动模型的准确性,并表明可以记录简单的方向图元,并将其用于建立自然的,反应性的,遵循路径的行为。

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