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Real-time visualization of animated trees

机译:动画树的实时可视化

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Realistic visualization of plants and trees has recently received increased interest in various fields of applications. Limited computational power and the extreme complexity of botanical structures have called for tradeoffs between interactivity and realism. In this paper we present methods for the creation and realtime visualization of animated trees. In contrast to other previous research, our work is geared toward near-field visualization of highly detailed areas of forestry scenes with animation. We describe methods for rendering and shading of trees by utilizing the programmable hardware of consumer-grade graphics cards. We then describe a straightforward technique for animation of swaying stems and fluttering foliage that can be executed locally on a graphics processor. Our results show that highly detailed tree structures can be visualized at real-time frame rates and that animation of plant structures can be accomplished without sacrificing performance.
机译:植物和树木的逼真的可视化最近在各个应用领域中受到越来越多的关注。有限的计算能力和植物结构的极端复杂性要求在交互性和现实主义之间进行权衡。在本文中,我们介绍了动画树的创建和实时可视化方法。与其他先前的研究相比,我们的工作旨在通过动画对林业场景的高度详细区域进行近场可视化。我们描述了利用消费级图形卡的可编程硬件来渲染和着色树的方法。然后,我们描述了一种用于摆杆摆动和树叶飘动的动画的简单方法,该方法可以在图形处理器上本地执行。我们的结果表明,可以实时帧速率显示高度详细的树结构,并且可以在不牺牲性能的情况下完成植物结构的动画处理。

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