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A survey on participating media rendering techniques

机译:参与媒体渲染技术调查

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摘要

Rendering participating media is important for a number of domains, ranging from commercial applications (entertainment, virtual reality) to simulation systems (driving, flying, and space simulators) and safety analyses (driving conditions, sign visibility). This article surveys global illumination algorithms for environments including participating media. It reviews both appearance-based and physically-based media methods, including the single-scattering and the more general multiple-scattering techniques. The objective of the survey is the characterization of all these methods: identification of their base techniques, assumptions, limitations, and range of utilization. It concludes with some reflections about the suitability of the methods depending on the specific application involved, and possible future research lines.
机译:渲染参与媒体对于许多领域都很重要,从商业应用程序(娱乐,虚拟现实)到模拟系统(驾驶,飞行和空间模拟器)和安全分析(驾驶条件,标志可见性)。本文概述了包括参与媒体在内的环境的全局照明算法。它回顾了基于外观和基于物理的媒体方法,包括单散射和更常规的多重散射技术。调查的目的是所有这些方法的特征:确定其基本技术,假设,局限性和使用范围。本文最后总结了这些方法的适用性,具体取决于所涉及的特定应用以及可能的未来研究方向。

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