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Spherical harmonics scaling

机译:球谐缩放

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In this paper, we present a new SH operation, called spherical harmonics scaling, to shrink or expand a spherical function in the frequency domain. We show that this problem can be elegantly formulated as a linear transformation of SH projections, which is efficient to compute and easy to implement on a GPU. Spherical harmonics scaling is particularly useful for extrapolating visibility and radiance functions at a sample point to points closer to or farther from an occluder or light source. With SH scaling, we present applications to low-frequency shadowing for general deformable object, and to efficient approximation of spherical irradiance functions within a mid-range illumination environment.
机译:在本文中,我们提出了一种新的SH运算,称为球谐函数缩放,以在频域中收缩或扩展球形函数。我们证明了这个问题可以优雅地表达为SH投影的线性变换,它计算效率高且易于在GPU上实现。球形谐波缩放对于将采样点的可见性和辐射函数外推到更靠近或远离遮挡物或光源的点特别有用。借助SH缩放,我们可以将其应用于一般可变形物体的低频阴影化,以及在中等范围照明环境中球面辐照度函数的有效近似。

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