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An ontology of virtual humans: Incorporating semantics into human shapes

机译:虚拟人类的本体论:将语义纳入人类形状

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Most of the efforts concerning graphical representations of humans (Virtual Humans) have been focused on synthesizing geometry for static or animated shapes. The next step is to consider a human body not only as a 3D shape, but as an active semantic entity with features, functionalities, interaction skills, etc. We are currently working on an ontology-based approach to make Virtual Humans more active and understandable both for humans and machines. The ontology for Virtual Humans we are defining will provide the "semantic layer" required to reconstruct, stock, retrieve, reuse and share content and knowledge related to Virtual Humans.
机译:关于人的图形表示(虚拟人)的大多数努力都集中在合成静态或动画形状的几何图形上。下一步是不仅将人体视为3D形状,而且还将其视为具有特征,功能,交互技巧等的主动语义实体。我们目前正在研究一种基于本体的方法,以使虚拟人类更加主动和易于理解既适用于人类,也适用于机器。我们正在定义的虚拟人本体将提供重构,存储,检索,重用和共享与虚拟人相关的内容和知识所需的“语义层”。

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