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Haptic Two-finger Contact With Textiles

机译:触觉两指接触纺织品

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摘要

Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. Additionally we separate the possible contact situations into different cases, each being individually handled by a specialised contact algorithm.
机译:实时布料模拟涉及许多要解决的计算难题,特别是在触觉应用的情况下,在触觉应用中,为了获得令人满意的体验而需要高帧速率。在本文中,我们提出了一种交互式布料模拟系统,该系统在基于物理的逼真的布料模拟与满足计算速度方面高要求的触觉应用之间做出了折衷。我们的系统允许用户使用两个手指与织物进行交互。通过引入中间层来实现系统所需的性能,该中间层负责模拟与手指接触的表面的一小部分。此外,我们将可能的联系情况分为不同的情况,每种情况均由专门的联系算法分别处理。

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