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Automatic Spatial Analysis And Pedestrian Flow Control For Real-time Crowd Simulation In An Urban Environment

机译:城市环境中实时人群仿真的自动空间分析和行人流控制

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Distributing a collection of virtual humans throughout a large urban environment, where limited semantic information is available, poses a problem when attempting to create a visually realistic real-time environment. Randomly positioning agents within an urban environment will not cover the environment with virtual humans in a plausible way. For example, areas of the urban space that are more frequently used should have a higher population density both at the start and during the simulation. It is infeasible to manually identify all the areas in the urban environment which should be crowded or sparsely populated when considering a scalable method, suitable for large environments. Consequently, this paper combines and extends techniques from spatial analysis and virtual agent behaviour simulations to develop a system capable of automatically distributing pedestrians in an urban environment. In particular, it extends the Point-Based Space Syntax technique to enable the automatic analysis of a large urban environment in the presence of limited contextual information. This analysis specifies a set of population densities for areas in the environment and these values are used to initialise the locations of all the virtual humans in the environment. In addition to the initialisation stage the population densities in each area are consulted to ensure that the correct distribution of virtual humans is maintained throughout the simulation. The system is tested on an arbitrary section of a real city and comparisons of the characteristic parts of the test environment are correlated with the pedestrian movements.
机译:在试图创建视觉逼真的实时环境时,在有限的语义信息可用的整个大型城市环境中分布虚拟人的集合会带来问题。在城市环境中随机放置代理商不会以合理的方式覆盖虚拟人的环境。例如,在开始和模拟过程中,更频繁使用的城市空间区域应具有较高的人口密度。在考虑适用于大型环境的可伸缩方法时,手动识别城市环境中应拥挤或人烟稀少的所有区域是不可行的。因此,本文结合并扩展了空间分析和虚拟Agent行为模拟的技术,以开发一种能够在城市环境中自动分配行人的系统。尤其是,它扩展了基于点的空间语法技术,从而能够在上下文信息有限的情况下自动分析大型城市环境。该分析指定了环境中区域的一组人口密度,这些值用于初始化环境中所有虚拟人的位置。除初始化阶段外,还应咨询每个区域的人口密度,以确保在整个模拟过程中保持虚拟人的正确分布。该系统在真实城市的任意区域进行测试,测试环境中特征部分的比较与行人运动相关。

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