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Modeling 3D scenes from video

机译:通过视频建模3D场景

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摘要

We present a technique to obtain texture- mapped models of real scenes with a high degree of automation using only a video camera and an overhead projector. The user makes two passes with a hand-held video camera. For the first pass the scene is under natural illumination, and a structure-from- motion technique recovers coarse scene ge- ometry and textures. For the second pass a grid of lines is projected onto the scene which allows us to acquire dense geomet- ric information. The information from both passes is automatically combined and a final model consisting of the dense geometry of the scene and a properly registered texture is created.
机译:我们提出了仅使用摄像机和高架投影仪就可以高度自动化地获得真实场景的纹理映射模型的技术。用户使用手持摄像机拍摄两次。对于第一遍,场景是在自然光照下进行的,而从运动中获取结构的技术可以恢复粗糙的场景几何形状和纹理。第二次通过时,将网格线投影到场景上,这使我们能够获取密集的地理信息。来自两个通道的信息将自动合并,并创建一个由场景的密集几何图形和正确配准的纹理组成的最终模型。

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