首页> 外文期刊>The Visual Computer >Real-time single scattering inside inhomogeneous materials
【24h】

Real-time single scattering inside inhomogeneous materials

机译:不均匀材料内部的实时单次散射

获取原文
获取原文并翻译 | 示例
           

摘要

In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well-known problems of computer graphics. The developed technique is based on an adaptive volumetric point sampling, done in a preprocessing stage, which associates to each sample the optical depth for a predefined set of directions. This information is then used by a rendering algorithm that combines the object's surface rasterization with a ray tracing algorithm, implemented on the graphics processor, to compose the final image. This approach allows us to simulate light scattering phenomena for inhomogeneous isotropic materials in real time with an arbitrary number of light sources. We tested our algorithm by comparing the produced images with the result of ray tracing and showed that the technique is effective.
机译:在本文中,我们提出了一种新颖的技术来执行半透明不均匀材料的实时渲染,这是计算机图形学中最著名的问题之一。所开发的技术基于在预处理阶段完成的自适应体积点采样,该采样点将预定义方向的光学深度与每个采样相关联。然后,此信息由渲染算法使用,该渲染算法将对象的表面栅格化与在图形处理器上实现的光线跟踪算法结合在一起,以构成最终图像。这种方法允许我们使用任意数量的光源实时模拟不均匀各向同性材料的光散射现象。我们通过将产生的图像与光线跟踪的结果进行比较来测试我们的算法,并表明该技术是有效的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号