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Real-time foveation filtering using nonlinear Mipmap interpolation

机译:使用非线性Mipmap插值进行实时偏心滤波

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摘要

In recent years, several techniques have been proposed to simulate the gaze effect of the Human Visual System (HVS). It is believed that this effect is due to the foveation filtering. Current techniques to simulate the foveation filtering in computer graphics are either slow or suffer from artifacts and limitations. In this paper, we present a new approach of foveation filtering based on the Mipmap Pyramid of the current view by considering the relationship between the Gaussian kernel and Mipmap level. Due to the nonlinear Mipmap interpolation under the Bilateral Filtering scheme, we are able to simulate the foveation filtering more naturally and efficiently than in previous work. Moreover, a detail enhancement method based on the Cornsweet illusion is proposed to augment the gazing effect. We demonstrate our new approach with a variety of examples and provide comparisons with recent approaches.
机译:近年来,已经提出了几种技术来模拟人类视觉系统(HVS)的注视效果。可以认为,这种影响是由于偏心过滤。当前在计算机图形学中模拟偏向滤波的技术要么很慢,要么受到伪像和局限性的困扰。在本文中,我们考虑了高斯核与Mipmap级别之间的关系,提出了一种基于当前视图的Mipmap金字塔的偏心过滤的新方法。由于在双边过滤方案下进行了非线性Mipmap插值,因此与以前的工作相比,我们能够更自然,更有效地模拟凹坑过滤。此外,提出了一种基于Cornsweet幻觉的细节增强方法,以增强凝视效果。我们通过各种示例来演示我们的新方法,并与最新方法进行比较。

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