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Painterly rendering with content-dependent natural paint strokes

机译:与内容相关的自然绘画笔触的绘画渲染

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We present a new painterly rendering method that simulates artists' content-dependent painting process and the natural variation of hand-painted strokes. First, a new stroke layout strategy is proposed to enhance the contrast between large and small paint strokes, which is an important characteristic of hand-painted paintings. Specifically, the input image is partitioned into nonuniform grids according to its importance map, and determined by the grid size, an individually constructed paint stroke is applied in each grid. Second, an anisotropic digital brush is designed to simulate a real paint brush. In particular, each bristle of the digital brush has an individual color, so that strokes rendered by the new brush can have multiple colors and naturally varied textures. Finally, we present a novel method to add lighting effects to the canvas. This lighting imitation method is robust and very easy to implement, and it can significantly improve the quality of rendering. Comparing with traditional painterly rendering approaches, the new method simulates more closely the real painting procedure, and our experimental results show that it can produce vivid paintings with fewer artifacts.
机译:我们提出了一种新的绘画渲染方法,该方法可以模拟艺术家依赖于内容的绘画过程以及手绘笔触的自然变化。首先,提出了一种新的笔划布局策略,以增强大小笔画之间的对比度,这是手绘绘画的重要特征。具体地,根据输入图像的重要性图将输入图像划分为不均匀的网格,并由网格大小确定,在每个网格中应用单独构造的绘画笔触。其次,设计了各向异性的数字画笔来模拟真实的画笔。特别是,数字笔刷的每个鬃毛都有一种单独的颜色,因此新笔刷绘制的笔触可以具有多种颜色和自然变化的纹理。最后,我们提出了一种向画布添加照明效果的新颖方法。这种照明模仿方法是鲁棒的并且非常易于实现,并且可以显着提高渲染质量。与传统的绘画渲染方法相比,该新方法更加真实地模拟了真实的绘画过程,并且我们的实验结果表明,该方法可以生成具有更少伪影的生动绘画。

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