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Feature-varying skeletonization

机译:特征变化骨架

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Current skeletonization algorithms strive to produce a single centered result which is homotopic and insensitive to surface noise. However, this traditional approach may not well capture the main parts of complex models, and may even produce poor results for applications such as animation. Instead, we approximate model topology through a target feature size co, where undesired features smaller than ω are smoothed, and features larger than co are retained into groups called bones. This relaxed feature-varying strategy allows applications to generate robust and meaningful results without requiring additional parameter tuning, even for damaged, noisy, complex, or high genus models.
机译:当前的骨架化算法努力产生单一的居中结果,该结果是同位的并且对表面噪声不敏感。但是,这种传统方法可能无法很好地捕捉复杂模型的主要部分,甚至可能对动画等应用程序产生不良结果。取而代之的是,我们通过目标特征尺寸co来近似模型拓扑,在该目标特征尺寸co处,对不希望有的小于ω的特征进行平滑,而将大于co的特征保留在称为骨骼的组中。这种轻松的功能变化策略使应用程序能够生成鲁棒且有意义的结果,而无需进行额外的参数调整,即使对于损坏,嘈杂,复杂或高级的模型也是如此。

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