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Probabilistic illumination-aware filtering for Monte Carlo rendering

机译:蒙特卡洛渲染的概率照明感知滤波

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摘要

Noise removal for Monte Carlo global illumination rendering is a well known problem, and has seen significant attention from image-based filtering methods. However, many state of the art methods breakdown in the presence of high frequency features, complex lighting and materials. In this work we present a probabilistic image based noise removal and irradiance filtering framework that preserves this high frequency detail such as hard shadows and glossy reflections, and imposes no restrictions on the characteristics of the light transport or materials. We maintain per-pixel clusters of the path traced samples and, using statistics from these clusters, derive an illumination aware filtering scheme based on the discrete Poisson probability distribution. Furthermore, we filter the incident radiance of the samples, allowing us to preserve and filter across high frequency and complex textures without limiting the effectiveness of the filter.
机译:用于蒙特卡洛全局照明渲染的噪声去除是一个众所周知的问题,并且已从基于图像的滤波方法中引起了极大的关注。然而,在存在高频特征,复杂的照明和材料的情况下,许多现有技术方法会崩溃。在这项工作中,我们提出了一个基于概率图像的噪声去除和辐照度过滤框架,该框架保留了诸如硬阴影和光泽反射之类的高频细节,并且对光传输或材料的特性没有任何限制。我们维护路径跟踪样本的每个像素群集,并使用这些群集中的统计信息,基于离散的Poisson概率分布得出照明感知的滤波方案。此外,我们对样本的入射辐射进行过滤,从而使我们能够保留并过滤高频和复杂纹理,而不会限制过滤器的有效性。

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