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Hybrid particle-grid fluid animation with enhanced details

机译:具有增强细节的混合粒子网格流体动画

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摘要

Simulating large-scale fluid while retaining and rendering details still remains to be a difficult task in spite of rapid advancements of computer graphics during the last two decades. Grid-based methods can be easily extended to handle large-scale fluid, yet they are unable to preserve sub-grid surface details like spray and foam without multilevel grid refinement. On the other hand, the particle-based methods model details naturally, but at the expense of increasing particle densities. This paper proposes a hybrid particle-grid coupling method to simulate fluid with finer details. The interaction between particles and fluid grids occurs in the vicinity of "coupling band" where multiple particle level sets are introduced simultaneously. First, fluids free of interaction could be modeled by grids and SPH particles independently after initialization. A coupling band inside and near the interface is then identified where the grids interact with the particles. Second, the grids inside and far away from the interface are adaptively sampled for large-scale simulation. Third, the SPH particles outside the coupling band are enhanced by diffuse particles which render little computational cost to simulate spray, foam, and bubbles. A distance function is continuously updated to adaptively coarsen or refine the grids near the coupling band and provides the coupling weights for the two-way coupling between grids and particles. One characteristic of our hybrid approach is that the two-way coupling between these particles of spray and foam and the grids of fluid volume can retain details with little extra computational cost. Our rendering results realistically exhibit fluids with enhanced details like spray, foam, and bubbles. We make comprehensive comparisons with existing works to demonstrate the effectiveness of our new method.
机译:尽管过去二十年来计算机图形学迅速发展,但在保留和渲染细节的同时模拟大型流体仍然是一项艰巨的任务。基于网格的方法可以轻松扩展以处理大规模流体,但是如果不进行多级网格优化,它们将无法保留子网格的表面细节,例如喷雾和泡沫。另一方面,基于粒子的方法可以自然地建模细节,但要以增加粒子密度为代价。本文提出了一种混合粒子-网格耦合方法来模拟更精细的流体。粒子和流体网格之间的相互作用发生在“耦合带”附近,在该耦合带中同时引入了多个粒子级集。首先,初始化后,可以通过网格和SPH粒子独立地建模没有相互作用的流体。然后在界面与粒子相互作用的地方识别界面内部和界面附近的耦合带。其次,对接口内部和远离接口的网格进行自适应采样,以进行大规模仿真。第三,耦合带外的SPH粒子被扩散粒子增强,而扩散粒子的模拟喷雾,泡沫和气泡的计算成本却很少。距离函数会不断更新,以自适应地粗化或细化耦合带附近的网格,并为网格和粒子之间的双向耦合提供耦合权重。我们的混合方法的一个特点是,这些喷雾和泡沫颗粒与流体体积网格之间的双向耦合可以保留细节,而无需花费额外的计算成本。我们的渲染结果真实地显示了具有增强细节的流体,例如喷雾,泡沫和气泡。我们与现有作品进行了全面比较,以证明我们新方法的有效性。

著录项

  • 来源
    《The Visual Computer》 |2013年第9期|937-947|共11页
  • 作者单位

    Software Engineering Institute, East China Normal University,Shanghai 200062, China;

    Software Engineering Institute, East China Normal University,Shanghai 200062, China;

    Software Engineering Institute, East China Normal University,Shanghai 200062, China;

    Department of Computer Science, Stony Brook University, Stony Brook, NY, USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Hybrid particle-grid simulation; Fluid animation; Two-way interaction; Enhanced details;

    机译:混合粒子网格模拟;流畅的动画;双向互动;增强细节;

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