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Automatic cage construction for retargeted muscle fitting

机译:自动笼式构造,可重新定向肌肉

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摘要

The animation of realistic characters necessitates the construction of complicated anatomical structures such as muscles, which allow subtle shape variation of the character's outer surface to be displayed believably. Unfortunately, despite numerous efforts, the modelling of muscle structures is still left for an animator who has to painstakingly build up piece by piece, making it a very tedious process. What is even more frustrating is the animator has to build the same muscle structure for every new character. We propose a muscle retargeting technique to help an animator to automatically construct a muscle structure by reusing an already built and tested model (the template model). Our method defines a spatial transfer between the template model and a new model based on the skin surface and the rigging structure. To ensure that the retargeted muscle is tightly packed inside a new character, we define a novel spatial optimization based on spherical parameterization. Our method requires no manual input, meaning that an animator does not require anatomical knowledge to create realistic accurate musculature models.
机译:逼真的角色的动画需要构造复杂的解剖结构,例如肌肉,从而可以真实地显示角色外表面的细微形状变化。不幸的是,尽管付出了许多努力,但动画师仍然需要对肌肉结构进行建模,而动画师必须辛苦地逐步构建,这使它变得非常繁琐。更令人沮丧的是,动画师必须为每个新角色构建相同的肌肉结构。我们提出了一种肌肉重新定向技术,以帮助动画师通过重用已经构建和测试的模型(模板模型)来自动构建肌肉结构。我们的方法基于皮肤表面和索具结构定义了模板模型和新模型之间的空间转移。为了确保重新定向的肌肉紧紧地包裹在一个新角色中,我们定义了一种基于球形参数化的新颖空间优化方法。我们的方法不需要人工输入,这意味着动画制作人员不需要解剖学知识即可创建逼真的精确肌肉模型。

著录项

  • 来源
    《The Visual Computer》 |2013年第5期|369-380|共12页
  • 作者单位

    National Centre for Computer Animation, Bournemouth University, Bournemouth, UK;

    National Centre for Computer Animation, Bournemouth University, Bournemouth, UK;

    National Centre for Computer Animation, Bournemouth University, Bournemouth, UK;

    National Centre for Computer Animation, Bournemouth University, Bournemouth, UK;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Muscle modelling; Character animation;

    机译:肌肉建模;角色动画;

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