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An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees

机译:一个高效的多分辨率框架,用于使用多路kd树进行大规模点云的高质量交互式渲染

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摘要

We present an efficient technique for out-of-core multi-resolution construction and high quality interactive visualization of massive point clouds. Our approach introduces a novel hierarchical level of detail (LOD) organization based on multi-way kd-trees, which simplifies memory management and allows control over the LOD-tree height. The LOD tree, constructed bottom up using a fast high-quality point simplification method, is fully balanced and contains all uniformly sized nodes. To this end, we introduce and analyze three efficient point simplification approaches that yield a desired number of high-quality output points. For constant rendering performance, we propose an efficient rendering-on-a-budget method with asynchronous data loading, which delivers fully continuous high quality rendering through LOD geo-morphing and deferred blending. Our algorithm is incorporated in a full end-to-end rendering system, which supports both local rendering and cluster-parallel distributed rendering. The method is evaluated on complex models made of hundreds of millions of point samples.
机译:我们提出了一种有效的技术,用于大规模点云的核心外多分辨率构建和高质量交互式可视化。我们的方法引入了一种基于多路kd树的新颖的详细层次结构(LOD)组织,从而简化了内存管理并允许对LOD树的高度进行控制。 LOD树是使用快速的高质量点简化方法自下而上构造的,完全平衡并且包含所有大小统一的节点。为此,我们介绍并分析了三种有效的点简化方法,这些方法可产生所需数量的高质量输出点。为了保持稳定的渲染性能,我们提出了一种有效的预算内渲染方法,该方法具有异步数据加载功能,该方法可以通过LOD地理变形和延迟混合提供完全连续的高质量渲染。我们的算法已整合到完整的端到端渲染系统中,该系统支持本地渲染和群集并行分布式渲染。在由数亿个点样本构成的复杂模型上评估了该方法。

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