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Lighting-driven voxels for memory-efficient computation of indirect illumination

机译:照明驱动的体素,用于间接照明的内存高效计算

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摘要

Several recently proposed voxel-based global illumination algorithms rely on the use of reflective shadow maps (RSMs) to interactively compute indirect illumination. However, RSMs do not scale well with the number of light sources because of their high memory consumption when rendering. Observing that, in most cases only a fraction of the voxels really contribute to single-bounce indirect illumination, in this paper we propose the use of lighting-driven voxels (LDVs), which are constructed from a subset of voxels, to reduce the memory burden. They are used in conjunction with a voxel-based global illumination algorithm that enables the interactive indirect illumination of dynamic scenes. We evaluate the memory usage, query performance, and construction speed for various voxel resolutions. Empirically, rendering with LDVs consumes an order of magnitude less memory than rendering with RSMs. Further, it achieves a higher performance for radiance queries when multiple light sources are used. Moreover, we integrated our method into voxel ray tracing and voxel cone tracing. For each of algorithm, we achieve an interactive performance that significantly reduces memory with respect to the reference solution.
机译:最近提出的几种基于体素的全局照明算法都依赖于反射阴影贴图(RSM)的使用,以交互方式计算间接照明。但是,由于渲染时RSM占用大量内存,因此RSM不能很好地随光源数量扩展。观察到,在大多数情况下,只有一小部分体素确实对单反射间接照明起作用,因此在本文中,我们建议使用由体素子集构成的照明驱动体素(LDV)来减少内存负担。它们与基于体素的全局照明算法结合使用,该算法可对动态场景进行交互式间接照明。我们评估各种体素分辨率的内存使用率,查询性能和构建速度。根据经验,与使用RSM进行渲染相比,使用LDV进行渲染所消耗的内存要少一个数量级。此外,当使用多个光源时,它可以实现更高的辐射查询性能。此外,我们将我们的方法集成到了体素射线追踪和体素圆锥追踪中。对于每种算法,我们都实现了一种交互式性能,相对于参考解决方案,该性能大大减少了内存。

著录项

  • 来源
    《The Visual Computer》 |2016年第8期|781-789|共9页
  • 作者

    Chen Yen-Yu; Chien Shao-Yi;

  • 作者单位

    Natl Taiwan Univ, Grad Inst Elect Engn, Dept Elect Engn, Taipei, Taiwan;

    Natl Taiwan Univ, Grad Inst Elect Engn, Dept Elect Engn, Taipei, Taiwan;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Indirect illumination; Voxel cone tracing; Ray tracing;

    机译:间接照明;体素锥跟踪;射线跟踪;

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