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Feature-preserving procedural texture

机译:保留功能的程序纹理

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This paper presents how to synthesize a texture in a procedural way that preserves the features of the input exemplar. The exemplar is analyzed in both spatial and frequency domains to be decomposed into feature and non-feature parts. Then, the non-feature parts are reproduced as a procedural noise, whereas the features are independently synthesized. They are combined to output a non-repetitive texture that also preserves the exemplar's features. The proposed method allows the user to control the extent of extracted features and also enables a texture to edited quite effectively.
机译:本文介绍了如何以一种保留输入样例特征的程序方式来合成纹理。对样本进行空间和频域分析,将其分解为特征部分和非特征部分。然后,将非特征部分复制为程序噪声,而独立合成这些特征。将它们组合以输出非重复纹理,该纹理也保留了示例的特征。所提出的方法允许用户控制所提取特征的范围,还使纹理能够非常有效地进行编辑。

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