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Glass half full: sound synthesis for fluid-structure coupling using added mass operator

机译:半满的玻璃:使用附加的质量算子进行声音合成以进行流固耦合

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We present a fast and practical method for simulating the sound of non-empty objects containing fluids. The method is designed and demonstrated for use in interactive 3D systems, where live sound synthesis is important. The key contribution of this work is to enhance the sound synthesis equation in the rigid-body audio pipeline to account for the fluid force on an object at the fluid-structure boundary. Additions include pre-processing steps to identify the mesh nodes of a tetrahedralized object that are in contact with the liquid and to apply an added mass operator to those structural boundary nodes and adjacent solid domain nodes by increasing their corresponding elements in the mass matrix proportional to the liquid's density, which may vary with temperature and/or type of fluids. Our technique generalizes to any impermeable tetrahedral mesh representing the rigid objects and inviscid liquids.
机译:我们提出了一种快速而实用的方法来模拟包含液体的非空物体的声音。设计并演示了该方法用于交互式3D系统中,其中实时声音合成非常重要。这项工作的关键作用是增强刚体音频管道中的声音合成方程,以解决在流体结构边界处作用在对象上的流体力。加法包括预处理步骤,以识别与液体接触的四面体对象的网格节点,并通过按比例增加它们在质量矩阵中的相应元素,将附加的质量算符应用于这些结构边界节点和相邻的实体域节点液体的密度,可能随温度和/或流体的类型而变化。我们的技术可以推广到任何代表刚性物体和不粘液体的不可渗透的四面体网格。

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