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LiverDefense: how to employ a tower defense game as a customisable research tool

机译:LiverDefense:如何将塔防游戏用作可自定义的研究工具

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In game-related research, it is often necessary to create different versions of a game prototype and gather information about players. To make this possible even for non-programmers, we present LiverDefense, an educational Tower Defense game about the basic functions of the human liver, which can be used as a customisable research tool. LiverDefense can be customised via human-readable XML files both in its degree of difficulty and the content of Likert scale questionnaires to be presented to the player. As a proof of concept, LiverDefense has been successfully employed in a psychological study focused on exploring the effect of perceived control over gameplay on players' emotions. We report on the analysis of this study with regard to enjoyment and frustration and the resulting insights on using LiverDefense as a customisable research tool.
机译:在与游戏相关的研究中,通常需要创建不同版本的游戏原型并收集有关玩家的信息。为了使非程序员都可以做到这一点,我们展示了LiverDefense,这是一款有关人类肝脏基本功能的教育性塔防游戏,可以用作可自定义的研究工具。可以通过人类可读的XML文件通过LiverDefense的难易程度和将要呈现给玩家的Likert量表的内容进行自定义。作为概念的证明,LiverDefense已成功地用于一项心理学研究中,该研究专注于探索感知的对游戏玩法的控制对玩家情绪的影响。我们报告了对这项研究的愉悦感和挫败感的分析,以及使用LiverDefense作为可自定义研究工具得出的见解。

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