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Fire synthesis using basis fires and design

机译:使用基础火灾和设计进行火灾综合

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In this paper, we present an approach to use basis fires to design and synthesize fires in desired shapes and motions. In the preprocessing stage, each basis fire is simulated based on a physics-based fire simulator with a specific simulation configuration. The pathlines and temperatures of the basis fires are stored in a database. In the fire design stage, a user inputs a sequence of curves which represent the desired shapes of fires. In the fire synthesis stage, we use a least-square fitting method to fit the curves using the pathlines and temperatures of the basis fires. In the fire animation stage, we adopt a modified motion graph for animating the synthesized fires. We have applied our approach to synthesize fires with different shapes and motions. Experimental results show that our approach is easy to use and it can produce fires with desired shapes in an intuitive manner. The synthesized fire can be animated at real-time rates.
机译:在本文中,我们提出一种使用基础火设计和合成具有所需形状和运动的火的方法。在预处理阶段,将基于具有特定模拟配置的基于物理的火灾模拟器对每个基础火灾进行模拟。基础火灾的路径和温度存储在数据库中。在火设计阶段,用户输入代表期望火形状的一系列曲线。在火灾合成阶段,我们使用最小二乘拟合法使用基础火灾的路径和温度拟合曲线。在火动画阶段,我们采用修改后的运动图来对合成火进行动画处理。我们已应用我们的方法来合成具有不同形状和动作的火。实验结果表明,我们的方法易于使用,并且可以直观地生成具有所需形状的火。合成的火可以实时动画。

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