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RayPortals: a light transport editing framework

机译:RayPortals:轻型运输编辑框架

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摘要

Physically based rendering, using path-space formulation of global illumination, has become a standard technique for high-quality computer-generated imagery. Nonetheless, being able to control and edit the resulting picture so that it corresponds to the artist vision is still a tedious trial-and-error process. We show how the manipulation of light transport translates into the path-space integral formulation of the rendering equation. We introduce portals as a path-space manipulation tool to edit and control renderings and show how our editing tool unifies and extends previous work on lighting editing. Portals allow the artist to precisely control the final aspect of the image without modifying neither scene geometry nor lighting setup. According to the setup of two geometric handles and a simple path selection filter, portals capture specific lightpaths and teleport them through 3D space. We implement portals in major path-based algorithms (Photon Mapping, Progressive Photon Mapping and Bi-directional Path Tracing) and demonstrate the wide range of control this technique allows on various lighting effects, from low-frequency color bleeding to high-frequency caustics as well as view-dependent reflections.
机译:使用全局照明的路径空间公式进行的基于物理的渲染已成为高质量计算机生成图像的标准技术。尽管如此,能够控制和编辑生成的图片以使其符合艺术家的视觉效果仍然是一个繁琐的反复试验过程。我们展示了光传输的操纵如何转化为渲染方程的路径空间积分公式。我们引入门户网站作为路径空间操纵工具来编辑和控制渲染,并展示我们的编辑工具如何统一和扩展先前在照明编辑方面的工作。门户网站使艺术家可以精确控制图像的最终方面,而无需修改场景几何形状或照明设置。根据两个几何手柄和一个简单的路径选择过滤器的设置,门户网站捕获特定的光路并通过3D空间传送它们。我们在主要的基于路径的算法(光子映射,渐进式光子映射和双向路径跟踪)中实现门户,并展示了该技术对各种照明效果(从低频色斑到高频焦散)的广泛控制。以及与视图相关的反射。

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