...
首页> 外文期刊>The Visual Computer >Efficient real-time dynamic diffuse global illumination using signed distance fields
【24h】

Efficient real-time dynamic diffuse global illumination using signed distance fields

机译:使用符号距离字段的高效实时动态漫射全局照明

获取原文
获取原文并翻译 | 示例

摘要

We present SDFDDGI, a novel approach to compute dynamic diffuse global illumination in real time using signed distance fields (SDF). For an input scene, we first construct its compact representation using SDF. Different from traditional SDF which are stored by discrete voxels, our approach approximates the scene by a set of simple primitive shapes, which facilitates real-time computation and dynamic changes. Then, we reconstruct the irradiance function in the space domain by discrete samples (referred to as probes), which are positioned heuristically for real-time performance. The probe irradiance can be updated and interpolated effectively supported by our compact SDF representation. Subsequently, a screen-space refinement method is developed to enhance rendering details and visual quality. We validate our approach by comparing the performance and quality of our method to other state-of-the-art real-time global illumination methods. Our approach is able to calculate real-time diffuse global illumination for both dynamic geometry and dynamic lighting efficiently without any precomputation, while also supporting multi-bounced light. It is also hardware free and can manage both large open scenes and indoor high-detailed scenes.
机译:我们呈现SDFDDGI,使用符号距离字段(SDF)实时计算动态漫射全局照明的新方法。对于输入场景,我们首先使用SDF构建其紧凑的表示。与传统的SDF不同,由离散体素存储,我们的方法通过一组简单的原始形状近似于场景,这有利于实时计算和动态变化。然后,我们通过离散的样本(称为探针)重建空间域中的辐照函数,其定位为启发性地进行实时性能。探针辐照度可以通过Compact SDF表示有效地支持和插值。随后,开发了一种屏幕空间改进方法以增强渲染细节和视觉质量。我们通过将我们的方法的性能和质量与其他最先进的实时的全局照明方法进行比较来验证我们的方法。我们的方法能够为动态几何和动态照明有效地计算实时漫射全局照明,而无需任何预先计算,同时也支持多弹光。它也是硬件,可以管理大型开放场景和室内高详细的场景。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号