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SafeXR: alerting walking persons to obstacles in mobile XR environments

机译:Safexr:提醒行走人员到移动XR环境中的障碍

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摘要

The increasing performance of smartphones has made it possible for people to enjoy various mobile XR applications as they walk. Due to the limit of human capability of multitasking, however, it may compromise mobile users' safety. In this paper, we propose a safety assistance system for walking smartphone users, which utilizes only the smartphone's built-in sensors. Our solution detects obstacles by analyzing the feature points extracted from the input camera images and then alerts the users to the danger ahead. In typical smartphone game, AR game, and mobile VR game environments, we made two experiments. The first experiment identifies the desirable and preferred distances to alert the obstacles, and the second one identifies what kinds of interfaces are appropriate for alerting walking persons while least distracting them from gaming. The results obtained from the experiments are integrated into a system, which we name SafeXR. Then, solid empirical evaluations are made on the effects of SafeXR on user's safety, task performances, and user experiences.
机译:智能手机的性能越来越多,人们可以在他们走路时享受各种移动XR应用。然而,由于多任务处理的人类能力的限制,它可能会损害移动用户的安全性。在本文中,我们提出了一种用于步行智能手机用户的安全辅助系统,只能仅利用智能手机的内置传感器。我们的解决方案通过分析从输入相机图像中提取的特征点来检测障碍,然后警告用户前方的危险。在典型的智能手机游戏中,AR游戏和移动VR游戏环境,我们做了两个实验。第一个实验识别需要警告障碍的理想和优选的距离,第二个实验识别适合提醒人行列人的界面,而最短的距离是什么类型的界面,而最少分散给予它们游戏。从实验中获得的结果集成到一个系统中,我们命名Safexr。然后,对SafexR对用户安全,任务表演和用户体验的影响进行了实证实证评估。

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