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Interactivity in an Age of Immersive Media: Seven Dimensions for Wearable Technology, Internet of Things, and Technical Communication

机译:沉浸媒体时代的交互性:可穿戴技术,物联网和技术通信的七个维度

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Purpose: Interactivity in virtual environments has been a key area of investigation in fields ranging from technical to creative sectors. Scholars find a cross-disciplinary disparity on what interactivity embodies and accomplishes. This article traces the definitions of interactivity in existing research, devises seven dimensions of interactivity for wearables and IoT products, and identifies key roles for technical communicators in immersive media design.
机译:目的:虚拟环境中的交互性已成为从技术到创意领域的主要调查领域。学者发现在交互性体现和完成方面存在跨学科差异。本文追溯了现有研究中交互性的定义,设计了可穿戴设备和物联网产品交互性的七个维度,并确定了技术交流者在沉浸式媒体设计中的关键作用。

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