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Interactive Operation on 3D Real Images Using Ray Description

机译:使用射线描述对3D真实图像进行交互式操作

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摘要

In the field of 3D visual communications, a method of description of 3D images that would be neutral (inde- pendent) with respect to specific techniques for 3D input- output is desirable. In this context, the authors have proposed the concept of “ray-space” as a ray-based descrip- tion method for 3D image data. In this paper, the concept of“ray-space” is employed to offer a new method for simultaneous description of 3D objects and space, as well as a technique for interactive manipulation in virtual space built using real images. Synthesis of images as seen from an arbitrary viewpoint in real space means extraction of ray data on a curved surface described by some basic formula in ray-space, using information about the viewpoint loca- tion. In this study, real-time processing is pursued; for this purpose, a reference table is employed for efficient extrac- tion of ray data. Experiments were carried out concerning virtual manipulation of real objects in near-real time by means of overwriting ray-space data with ray data of the 3D object under consideration. The experiments confirmed that the proposed method offered efficient description of 3D space data and object manipulation.
机译:在3D视觉通信领域中,期望一种相对于用于3D输入-输出的特定技术而言是中立的(独立的)3D图像的描述方法。在这种情况下,作者提出了“射线空间”的概念,将其作为3D图像数据的基于射线的描述方法。在本文中,“射线空间”的概念被用来提供一种同时描述3D对象和空间的新方法,以及一种在使用真实图像构建的虚拟空间中进行交互式操纵的技术。从真实空间中的任意视点看到的图像合成意味着使用有关视点位置的信息,提取由射线空间中一些基本公式描述的曲面上的射线数据。在这项研究中,追求实时处理。为此,使用参考表来有效提取射线数据。通过用考虑中的3D物体的光线数据覆盖光线空间数据,进行了近乎实时的虚拟操纵虚拟物体的实验。实验证实,所提出的方法提供了3D空间数据和对象操纵的有效描述。

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