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Problemistic search distance and entrepreneurial performance

机译:有问题的搜索距离和创业绩效

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Research Summary This paper seeks to extend the problemistic search literature by investigating how far entrepreneurial organizations seeking to improve their chances for success should search, depending on their level of past performance. Drawing on a novel data set from the Google Play app store, the paper finds support for its hypothesis that past performance moderates the relationship between search distance and subsequent performance. As past performance increases, the less beneficial (and potentially more harmful) nonlocal search becomes. While the majority of app developers choose a nonlocal search strategy in response to low first app performance, this is rarely the best choice. Instead, the highest second app performance outcomes are associated with moderate search distances that fall between local and nonlocal extremes. Managerial Summary This paper uses a large data set obtained from the Google Play app store to explore the following question: when a nascent app developer's first app performs poorly, how different should its second app be? By comparing the text descriptions of developers' first and second apps, the paper is able to show that as the performance of a first app increases, the more harmful it becomes to make a very different second app. Only at extremely low levels of first app performance is it beneficial for developers to make second apps that are very different from their first apps. In all other cases, making second apps that are moderately different-rather than very similar or very different-is associated with the highest second app performance.
机译:研究摘要本文旨在通过研究寻求提高成功机会的企业家组织应根据其过去的表现水平来扩展问题搜索文献。借助Google Play应用商店中的新颖数据集,该论文支持了以下假设:过去的表现会缓和搜索距离与后续表现之间的关系。随着过去性能的提高,非本地搜索变得越不利(并且可能危害更大)。尽管大多数应用程序开发人员会选择非本地搜索策略来应对首个应用程序的较低性能,但这并不是最佳选择。相反,最高的第二个应用程序性能结果与介于本地和非本地极端之间的中等搜索距离相关。管理摘要本文使用从Google Play应用商店中获得的大量数据来探讨以下问题:当新生的应用开发人员的第一个应用程序的性能较差时,第二个应用程序的性能应与现在有什么不同?通过比较开发人员的第一个和第二个应用程序的文字描述,本文可以显示出,随着第一个应用程序性能的提高,制作完全不同的第二个应用程序的危害就越大。只有在第一个应用程序性能极低的情况下,开发人员才能制作出与第一个应用程序完全不同的第二个应用程序。在所有其他情况下,制作具有中等差异性(而不是非常相似或非常不同)的第二应用程序会带来最高的第二应用程序性能。

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