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Report from the Second International Workshop on Games and Software Engineering (GAS 2012)

机译:第二届游戏和软件工程国际研讨会的报告(GAS 2012)

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摘要

The Second International Workshop on Games and Software Engineering (GAS 2012) was held in June 2012, collocated with ICSE 2012 in Zurich, Switzerland. GAS 2012 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are highly engaging. Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them. Nine submissions were accepted for the workshop, which also featured a panel session and an informal poster session.
机译:第二届游戏与软件工程国际研讨会(GAS 2012)于2012年6月举行,与ICSE 2012同期在瑞士苏黎世举行。 GAS 2012探索了贯穿软件工程和游戏工程界的问题。游戏工程技术的进步可以被软件工程界所采用,以在各个领域开发更具吸引力的应用程序:卫生保健;健身可持续活动(例如回收意识);等等。成功的计算机游戏具有传统软件中并不总是具有的特性:它们具有很高的吸引力。参与游戏会吸引玩家,并导致用户愿意花费更多的时间和金钱来玩游戏。研讨会接受了九份意见书,该研讨会还设有小组会议和非正式海报会议。

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  • 来源
    《Software Engineering Notes》 |2012年第6期|26-27|共2页
  • 作者单位

    Department of Computer Science, Columbia University, New York, New York, USA Department of Computer Science, The University of Texas at Dallas, Richardson, Texas, USA;

    Department of Computer Science, Columbia University, New York, New York, USA Department of Computer Science, The University of Texas at Dallas, Richardson, Texas, USA;

    Department of Computer Science, Columbia University, New York, New York, USA Department of Computer Science, The University of Texas at Dallas, Richardson, Texas, USA;

    Department of Computer Science, Columbia University, New York, New York, USA Department of Computer Science, The University of Texas at Dallas, Richardson, Texas, USA;

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