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Three-Dimensional Acoustic Simulation Based on Virtual Environments

机译:基于虚拟环境的三维声学仿真

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摘要

In order to enhance fidelity and reduce confusion through compensation of vision, it is necessary to investigate three-dimensional acoustic simulation over headphones based on virtual environments. Localization cues that can provide positional information such as head-related transfer function, in-teraural time difference, and interaural intensity difference, play an important role in three-dimensional acoustic simulation. Audio signal processing based on wavelet transform and Huffman encoding reduces data storage and transmission to meet lower bit rate requirements in interactive environments. Visual and aural fusion through a synchronic control mechanism make acoustic simulation environments closer to the natural world to achieve the goal of three-dimensional acoustic simulation based on virtual environments. Psychoacoustic tests of acoustic simulation based on virtual environments demonstrate that this simulation method is efficient and reliable.
机译:为了增强保真度并通过视觉补偿减少混乱,有必要研究基于虚拟环境的头戴式耳机的三维声学模拟。可以提供位置信息(例如与头部相关的传递函数,耳内时间差和耳间强度差)的定位提示在三维声学模拟中起着重要作用。基于小波变换和霍夫曼编码的音频信号处理减少了数据存储和传输,以满足交互式环境中较低的比特率要求。通过同步控制机制进行视觉和听觉融合,使声学模拟环境更接近自然世界,从而实现基于虚拟环境的三维声学模拟的目标。基于虚拟环境的声学模拟的心理声学测试表明,该模拟方法有效且可靠。

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