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UTSAF: A Multi-Agent-Based Software Bridge for Interoperability between Distributed Military and Commercial Gaming Simulation

机译:UTSAF:基于多代理的软件桥,用于分布式军事和商业游戏仿真之间的互操作性

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Rapid advances in consumer electronics have led to the anomaly that consumer off-the-shelf gaming hardware and software provide better interactive graphics than military and other specialized systems costing orders of magnitude more. UTSAF (Unreal Tournament Semi-Automated Force) is bridging software written to take advantage of the power of gaming systems by allowing them to participate in distributed simulations with military simulators. UTSAF illustrates the use of multiagent technology to flexibly interconnect otherwise incompatible systems. This article describes an architectural approach for rapidly constructing middleware by taking advantage of built-in capabilities for processing, communication, and interoperation that a multiagent infrastructure provides. Several software agents based on Reusable Environment for Task-Structured Intelligent Networked Agents (RETSINAs) are used to support interoperability between military simulation nodes based on distributed interactive simulation and Unreal game simulators. Using a multiagent system, UTSAF can be expanded to support several network environments and interact with other agent-based software.
机译:消费类电子产品的飞速发展导致反常现象,即与价格昂贵几个数量级的军用和其他专用系统相比,消费类现成的游戏硬件和软件提供了更好的交互式图形。 UTSAF(虚幻竞技场半自动部队)是一种桥接软件,旨在通过允许游戏系统参与军事模拟器的分布式模拟来利用游戏系统的功能。 UTSAF说明了使用多主体技术来灵活地互连原本不兼容的系统。本文介绍了一种架构方法,可利用多代理基础结构提供的用于处理,通信和互操作的内置功能来快速构建中间件。基于任务结构化智能网络代理(RETSINA)的可重用环境的几种软件代理用于支持基于分布式交互式仿真和虚幻游戏模拟器的军事仿真节点之间的互操作性。使用多代理系统,UTSAF可以扩展为支持多个网络环境并与其他基于代理的软件进行交互。

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