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Virtual Mesh: an emulation framework for wireless mesh and ad hoc networks in OMNeT+ +

机译:虚拟网格:OMNeT ++中用于无线网格和自组织网络的仿真框架

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Wireless Mesh Networks (WMNs) have proven to be a key technology for increased network coverage of Internet infrastructures. The development process for new WMN protocols and architectures is typically split into evaluation by network simulation and testing of a prototype in a test-bed. Testing in simulation often requires the developer to write software that is not directly portable to test-beds, whereas pure prototype testing on real hardware is time consuming and expensive. Irrepressible external interferences can occur, which make debugging difficult. Moreover, the test-bed usually supports only a limited number of test topologies and sites. Finally, mobility tests are impractical. Therefore, we propose VirtualMesh as a novel testing architecture, which can be used before evaluating in a real test-bed. It provides instruments to test the real communication software, including the network stack inside a controlled environment. VirtualMesh has been implemented by capturing real traffic through a virtual interface at the mesh nodes. The traffic is then redirected to the network simulator OMNeT++. In our experiments, VirtualMesh has proven to be scalable, to have minimal influence on throughput and to introduce only negligible delays (less than 0.4 ms per hop). Hence, it is a valuable tool for protocol and application developers to test their software prior to the final deployment.
机译:无线网状网络(WMN)已被证明是增加Internet基础结构网络覆盖范围的关键技术。新WMN协议和体系结构的开发过程通常分为网络仿真评估和在试验台中测试原型的过程。仿真测试通常需要开发人员编写不能直接移植到测试台上的软件,而在真实硬件上进行纯原型测试既费时又昂贵。可能会产生无法抑制的外部干扰,这会导致调试困难。而且,测试平台通常仅支持有限数量的测试拓扑和站点。最后,流动性测试是不切实际的。因此,我们提出VirtualMesh作为一种新颖的测试体系结构,可以在实际的测试平台上进行评估之前使用它。它提供了测试实际通信软件的工具,包括在受控环境中的网络堆栈。 VirtualMesh已通过在网格节点上通过虚拟接口捕获实际流量来实现。然后将流量重定向到网络模拟器OMNeT ++。在我们的实验中,VirtualMesh已被证明具有可伸缩性,对吞吐量的影响最小,并且仅引入可忽略的延迟(每跳小于0.4毫秒)。因此,它是协议和应用程序开发人员在最终部署之前测试其软件的宝贵工具。

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