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Testing social theories in computer-mediated communication through gaming and simulation

机译:通过游戏和模拟测试计算机介导的交流中的社会理论

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摘要

Information is a critical component of commercial transactions. Our games, the LEMONADE STAND and HULIA, and simulation, AUCTION SIMULATION, represent a variety of computerized commercial situations where information may be actively shared or traded or passively available as part of the transaction. These games and simulation served as research tools for testing a variety of social theories aiming to offer some explanations for information behavior in online spaces and its subsequent effect on the commercial transactions taking place. We demonstrate, using the analytical sciences approach, how computerized games and simulations are used to study and validate theoretical constructs in networked environments. Validating a variety of theories using three different artifacts, while acknowledging their strengths and limitations, shows promise for the continued development of games and simulations as important instruments for the analytical sciences approach.
机译:信息是商业交易的重要组成部分。我们的游戏LEMONADE STAND和HULIA,以及模拟(拍卖AUCTION SIMULATION)代表了各种计算机化的商业情况,在这些情况下,信息可以作为交易的一部分被主动共享或交易或被动获得。这些游戏和模拟用作测试各种社会理论的研究工具,旨在为在线空间中的信息行为及其对发生的商业交易的后续影响提供一些解释。我们使用分析科学方法论证了如何使用计算机游戏和模拟来研究和验证网络环境中的理论构造。使用三种不同的工件对各种理论进行验证,同时承认它们的优势和局限性,这显示出将游戏和模拟作为分析科学方法的重要工具继续发展的希望。

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