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The Effects Of The Presence And Contexts Of Video Game Violence On Children: A Longitudinal Study In Japan

机译:电子游戏暴力的存在和背景对儿童的影响:日本的纵向研究

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摘要

A 1 -year panel study of 591 children in fifth grade explored the accumulative effects of the presence and contexts of video game violence on aggression and the antiviolence norm in Japan, on the basis of a comprehensive content analysis of video game violence. The results suggest that contextual effects of violent video games are quite complex, differing with gender, and that contexts are more important than the quantity of violence. Although attractive perpetrators and justification of violence increase aggression for boys, they decrease aggression and strengthen the antiviolence norm for girls, indicating that the direction of effects depend on the players' interpretation of violence.
机译:在对视频游戏暴力的全面内容分析的基础上,一项针对591个五年级儿童的为期1年的小组研究探讨了视频游戏暴力的存在和背景对日本的侵略和反暴力规范的累积影响。结果表明,暴力视频游戏的情境影响非常复杂,并且随性别而变,并且情境比暴力的数量更为重要。尽管诱人的犯罪者和暴力的正当理由增加了男孩的侵略性,但它们降低了侵略性并增强了女孩的反暴力规范,这表明效果的方向取决于玩家对暴力的解释。

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