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Depth map compression and depth-aided view rendering for a three-dimensional video system

机译:三维视频系统的深度图压缩和深度辅助视图渲染

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摘要

Three-dimensional (3D) video technologies are becoming increasingly popular, as they can provide high quality and immersive experience to end users, where depth maps are employed to generate the virtual views by depth-image-based rendering technique. However, how to reduce the compression and rendering complexities for depth maps while maintaining high rendering quality is still unresolved. In this study, a novel depth map compression and depth-aided view rendering method is proposed. In the proposed method, depth maps are represented with different layers and compressed with different macroblock-mode decision procedure, and several optimisation techniques, including spatio-temporal consistent warping, colour correction and temporal consistent hole filling are embedded into the view rendering framework. Experimental results show that compared with the traditional method, the proposed method can reduce more than 79% compression computational complexity and more than 45% rendering computational complexity, while maintaining high rendering quality.
机译:三维(3D)视频技术正变得越来越普及,因为它们可以为最终用户提供高质量和身临其境的体验,其中深度图用于通过基于深度图像的渲染技术生成虚拟视图。但是,如何降低深度图的压缩和渲染复杂性,同时又保持较高的渲染质量仍未解决。在这项研究中,提出了一种新颖的深度图压缩和深度辅助视图渲染方法。在该方法中,深度图用不同的层表示,并用不同的宏块模式决策程序进行压缩,并将包括时空一致变形,色彩校正和时间一致孔填充在内的多种优化技术嵌入到视图渲染框架中。实验结果表明,与传统方法相比,该方法在保持较高渲染质量的前提下,可降低79%以上的压缩计算复杂度和45%以上的渲染计算复杂度。

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