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Effective real-time computer graphics processing based on depth-of-field effect

机译:基于景深效果的有效实时计算机图形处理

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In this paper we present a GPU-based effect of an artificial depth of field, which varies with the distance from camera of the point that the user is looking at. Depth of field greatly enhances the scene's realism. The goal of our technique is the 3D approach with the user interaction that relies on the simulation of gaze point. Most of the computations are efficiently performed on the GPU with the use of vertex and pixel shaders.
机译:在本文中,我们介绍了基于GPU的人工景深效果,该效果随用户所注视点到相机的距离而变化。景深大大增强了场景的真实感。我们技术的目标是依靠注视点模拟与用户互动的3D方法。使用顶点和像素着色器,可以在GPU上高效地执行大多数计算。

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