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Constrained RGBD-SLAM

机译:约束RGBD-SLAM

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This paper introduces a new RGBD-Simultaneous Localization And Mapping (RGBD-SLAM) based on a revisited keyframe SLAM. This solution improves the localization by combining visual and depth data in a local bundle adjustment. Then, it presents an extension of this RGBD-SLAM that takes advantage of a partial knowledge of the scene. This solution allows using a prior knowledge of the 3D model of the environment when this latter is available which drastically improves the localization accuracy. The proposed solutions called RGBD-SLAM and Constrained RGBD-SLAM are evaluated on several public benchmark datasets and on real scenes acquired by a Kinect sensor. The system works in real time on a standard central processing units and it can be useful for certain applications, such as localization of lightweight robots, UAVs, and VR helmet.
机译:本文介绍了一种新的RGBD - 同时定位和映射(RGBD-SLAM),基于Revised KeyFrame Slam。该解决方案通过将视觉和深度数据组合在本地捆绑调整中来改善本地化。然后,它提出了这个RGBD-SLAM的扩展,这利用了场景的部分知识。该解决方案允许在该后者可用时使用对环境的3D模型的先验知识,这大幅提高了本地化精度。在几个公共基准数据集和由Kinect传感器获取的实际场景上评估称为RGBD-SLAM和约束RGBD-SLAM的提出的解决方案。该系统实时工作在标准的中央处理单元上,它对某些应用有用,例如轻型机器人,无人机和VR头盔的本地化。

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