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Problem Solving in a Middle School Robotics Design Classroom

机译:中学机器人设计教室中的问题解决

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Little research has been conducted on how students work when they are required to plan, build and evaluate artefacts in technology rich learning environments such as those supported by tools including flow charts, Labview programming and Lego construction. In this study, activity theory was used as an analytic tool to examine the social construction of meaning. There was a focus on the effect of teachers’ goals and the rules they enacted upon student use of the flow chart planning tool, and the tools of the programming language Labview and Lego construction. It was found that the articulation of a teacher’s goals via rules and divisions of labour helped to form distinct communities of learning and influenced the development of different problem solving strategies. The use of the planning tool flow charting was associated with continuity of approach, integration of problem solutions including appreciation of the nexus between construction and programming, and greater educational transformation. Students who flow charted defined problems in a more holistic way and demonstrated more methodical, insightful and integrated approaches to their use of tools. The findings have implications for teaching in design dominated learning environments.
机译:在要求学生计划,构建和评估技术含量高的学习环境中的工件时,如何进行工作的研究很少,例如由流程图,Labview编程和Lego构建等工具支持的环境。在这项研究中,活动理论被用作分析意义的社会建构的分析工具。重点关注教师目标和他们对学生使用流程图规划工具以及编程语言Labview和Lego构造工具所制定的规则的影响。研究发现,通过规则和分工来阐明教师的目标有助于形成独特的学习社区,并影响了不同问题解决策略的发展。规划工具流程图的使用与方法的连续性,问题解决方案的集成(包括赞赏构造和编程之间的联系)以及更大的教育变革有关。流程图的学生将以更全面的方式绘制出已定义的问题,并展示出使用工具时更有条理,有见地和综合的方法。该发现对在设计主导的学习环境中进行教学具有启示意义。

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