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Dynamic control of a single-server system with abandonments

机译:具有放弃功能的单服务器系统的动态控制

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摘要

In this paper, we discuss the dynamic server control in a two-class service system with abandonments. Two models are considered. In the first case, rewards are received upon service completion, and there are no abandonment costs (other than the lost opportunity to gain rewards). In the second, holding costs per customer per unit time are accrued, and each abandonment involves a fixed cost. Both cases are considered under the discounted or average reward/cost criterion. These are extensions of the classic scheduling question (without abandonments) where it is well known that simple priority rules hold. The contributions in this paper are twofold. First, we show that the classic c-/i rule does not hold in general. An added condition on the ordering of the abandonment rates is sufficient to recover the priority rule. Counterexamples show that this condition is not necessary, but when it is violated, significant loss can occur. In the reward case, we show that the decision involves an intuitive tradeoff between getting more rewards and avoiding idling. Secondly, we note that traditional solution techniques are not directly applicable. Since customers may leave in between services, an interchange argument cannot be applied. Since the abandonment rates are unbounded we cannot apply uniformization-and thus cannot use the usual discrete-time Markov decision process techniques. After formulating the problem as a continuous-time Markov decision process (CTMDP), we use sample path arguments in the reward case and a savvy use of truncation in the holding cost case to yield the results. As far as we know, this is the first time that either have been used in conjunction with the CTMDP to show structure in a queueing control problem. The insights made in each model are supported by a detailed numerical study.
机译:在本文中,我们讨论了放弃的两类服务系统中的动态服务器控制。考虑两个模型。在第一种情况下,奖励是在服务完成时获得的,并且没有放弃成本(除了失去获得奖励的机会之外)。在第二种方法中,应计提每位客户每单位时间的保持成本,并且每次放弃都涉及固定成本。两种情况均在折扣或平均奖励/成本标准下考虑。这些是经典调度问题(无遗弃)的扩展,众所周知,简单优先级规则成立。本文的贡献是双重的。首先,我们证明经典的c- / i规则通常不成立。放弃率排序的附加条件足以恢复优先级规则。反例显示此条件不是必需的,但是如果违反此条件,则可能会发生重大损失。在奖励案例中,我们表明决策涉及在获得更多奖励和避免闲置之间的直观权衡。其次,我们注意到传统解决方案技术不能直接应用。由于客户可能会在服务之间离开,因此不能应用互换参数。由于放弃率不受限制,因此我们无法应用统一化,因此无法使用通常的离散时间马尔可夫决策过程技术。将问题表述为连续时间马尔可夫决策过程(CTMDP)之后,我们在奖励案例中使用样本路径参数,而在持有成本案例中巧妙地使用截断来产生结果。据我们所知,这是第一次与CTMDP一起使用来显示排队控制问题中的结构。每个模型中的见解都得到详细的数值研究的支持。

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  • 来源
    《Queueing systems》 |2011年第1期|p.63-90|共28页
  • 作者单位

    Department of Computing and Software, McMaster University, 1280 Main Street West, Hamilton, ON L8S 4L7, Canada;

    Faculty of Sciences, Department of Mathematics, VU University, Amsterdam, The Netherlands;

    School of Operations Research and Information Engineering, Cornell University, 226 Rhodes Hall, Ithaca, NY 14853, USA;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    priority rules; dynamic programming; control of queues;

    机译:优先规则;动态规划;控制队列;

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