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Player Attachment to Mobile Social Network Games: An Information Processing View

机译:移动社交网络游戏的播放器附件:信息处理视图

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摘要

This study applied the information processing view and the concept of fit to improve understanding of how attachment behaviour and continued use in mobile social network game (M-SNG) players is affected by the alignment between their motivation and technological capability. A quantitative method and a cross-sectional study design were used to evaluate the research model. Data were collected for 427 active M-SNG players in Taiwan. The proposed model was tested with fit as a covariation and with fit as a propensity score in matching method. The results of this study verified that (1) coalignment between motivation and technological capability is positively associated with attachment behaviour in M-SNG players; (2) M-SNG players who have a high coalignment between motivation and technological capability have stronger attachment behaviour compared to players with low coalignment; and (3) attachment behaviour is positively associated with continued use of M-SNGs. This study contributes to the literature by improving understanding of the antecedents of attachment and continued use in M-SNG players. For providers and developers, this study also provides insights into how to improve the business performance of M-SNGs.
机译:本研究应用了信息处理视图和适合的概念,以改善对移动社交网络游戏(M-SNG)玩家的附着行为和继续使用方式的理解受其动机和技术能力之间的对准的影响。使用定量方法和横截面研究设计来评估研究模型。在台湾的427名活跃的M-SNG球员收集数据。该拟议模型用拟合作为协变度进行测试,并用匹配方法拟合作为倾向评分。本研究的结果证实(1)动机与技术能力之间的合并与M-SNG球员的附着行为正相关; (2)与具有低合煤会的玩家相比,在动机和技术能力之间具有高合作的M-SNG参与者具有更强的连接行为; (3)附件行为与持续使用M-SNG呈正相关。这项研究通过改善对依恋的前提和继续使用的理解,有助于文献。对于提供商和开发人员,本研究还提供了如何提高M-SNG的业务表现的见解。

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