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An Extension Of The Light Meshes Method For Three-dimensional Scenes With Semitransparent Surfaces

机译:具有半透明表面的三维场景的光网格方法的扩展

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The light meshes method (a modification of the Whitted backwards recursive ray tracing) was justified and studied for scenes consisting of opaque surfaces. Its main difference from the basic method is that the rendered image may include soft shadows (i.e., point sources are simulated by area sources). This study makes a further step in the development of this method: it is extended for rendering scenes containing semitransparent surfaces. A few computational schemes are considered and. for each of them, the difference between the image calculated by the standard scheme and obtained by the application of the light meshes method is shown.
机译:对网格法(Whitted向后递归射线追踪的一种改进)进行了证明,并研究了由不透明表面组成的场景。它与基本方法的主要区别在于,渲染的图像可能包含柔和的阴影(即,点源由区域源模拟)。这项研究为该方法的发展迈出了新的一步:它被扩展用于渲染包含半透明表面的场景。并考虑了一些计算方案。对于它们中的每一个,显示了通过标准方案计算并通过应用光网格法获得的图像之间的差异。

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