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Simplified Photon Mapping for Real-Time Caustics Rendering

机译:用于实时焦散渲染的简化光子映射

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摘要

The objective of this paper is to adapt photon mapping for real-time simulation of caustics. High-performance algorithm adapted for the GPU and implemented on the basis of cross-platform OpenGL and OpenCL APIs is proposed. For effective rendering of caustics and generation of photon map OpenGL shad-ers are used. Voxel acceleration structure constructed directly on the GPU by means of OpenCL provides fast access to photon map. Performance estimation for different equipment is given.
机译:本文的目的是使光子映射适应焦散的实时仿真。提出了一种适用于GPU的高性能算法,该算法基于跨平台的OpenGL和OpenCL API实现。为了有效地绘制焦散并生成光子贴图,使用了OpenGL着色器。通过OpenCL直接在GPU上构建的Voxel加速结构可快速访问光子贴图。给出了不同设备的性能评估。

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